* Remove sky color hardcoding
* Bind to available port instead of 25565
* Fix error class and reduce accessors
* Fix language errors
* Cleanup imports and remove weird behaviour
* Print properly message
* Print version name
* Bump gson, update API usage and use linkedhashset over list
* Reimplement approach to categories
* Enable all feature flags by default
* Use jul instead of slf4j
* Call mc repo before maven central to fix build on mac
* Reduce duplicate code
* Fix gradle task name
* Revert name changes
* Revert action name
* Cleanup
* Revert to java 17
* Fix generation
* Cleanup
* Simplify code of DGU
* Remove unnecessary annotations
* Remove unused var
* Halt with error on error
* Remove unused mixins
* Update fabric loader
* Ignore success result
* Update gradle and use merged jar
* Implement new client and server merged environment for running fabric
* Set server run dir as asset dir
* More cleanup
* More cleanup 2
* More improvements
* Remove more duplicate code
* Use newer java methods
* More cleanup
* Remove SoundAccessors
* More cleanup
* Use java 21 for build
* Initial work on 1.20.5
* Cleanup a lot of stuff
* Do not generate mod jars to speed up builds
* Override merger on now open classes directly
* Use recommended approach
* Readd custom merger
* Working materials data generator
* Fix inconsistencies
* Fix collision order to be random
* Use LinkedHashMap for more reproducibility
* Fix imports
* Fix handling FeatureSet related entities.
* Add 1.20.4 to build.yml
* Turns out jsut need to enable the feature set in the server.properties
* Remove the server.properties
Lets not enable feature sets since they could change alot of stuff on use.
The other fix in the PR still works as it makes it so that the entities don't show up as player type, just as unknow if we can't get them.
* Use the same way of getting the entity in all parts of the generator.
This should help deal with entities from features, since using the factory directly gets around the feature check.
* Would be helpful to call the function correctly...