refactor chunk version handling; improve logging in equality checks and storage import logic
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@@ -22,6 +22,7 @@ const McPrefix = "minecraft:"
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func (c Chunk) ToStorage(version string) (toChunk *level.Chunk, err error) {
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f := level.MakeBlockFormat(version)
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toChunk = new(level.Chunk)
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toChunk.Version = version
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toChunk.Sections = make([]level.Section, len(c.Sections))
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for i, s := range c.Sections {
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+9
-4
@@ -1,15 +1,18 @@
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package level
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import "io"
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import (
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"io"
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"log/slog"
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)
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type Chunk struct {
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Sections []Section
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version string
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Version string
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}
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func ReadChunkFromChunkPacketData(r io.Reader, version string, worldHeight int) (c *Chunk, err error) {
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c = &Chunk{}
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c.version = version
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c.Version = version
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nSections := worldHeight / ChunkWidth
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c.Sections = make([]Section, nSections)
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@@ -33,10 +36,12 @@ func (c *Chunk) WriteChunkData(w io.Writer) (err error) {
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}
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func (c *Chunk) Equals(other *Chunk) bool {
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if c.version != other.version {
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if c.Version != other.Version {
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slog.Debug("Chunk versions don't match: ", "version 1", c.Version, "version2", other.Version)
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return false
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}
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if len(c.Sections) != len(other.Sections) {
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slog.Debug("Chunk section len does not match: ", "chunk1 len", len(c.Sections), "chunk 2 len", len(other.Sections))
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return false
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}
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for i, s := range c.Sections {
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@@ -14,7 +14,6 @@ type StorageFormat struct {
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Len int32
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}
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var BpeNotAvailableErr = errors.New("bpe not available")
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var OutOfBoundsErr = errors.New("out of bounds")
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var AvailableBpeMustBeLenOneErr = errors.New("available bpe must be 1")
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var NoAvailableBpeErr = errors.New("no available bpe")
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@@ -73,10 +72,6 @@ func (r StorageFormat) ImportDataDirect(data []uint64) (s *Storage, err error) {
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}
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func (r StorageFormat) ImportFromReader(reader io.Reader, bpe uint8, palette []int32) (s *Storage, err error) {
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if !slices.Contains(r.AvailableBpes, bpe) {
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err = BpeNotAvailableErr
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return
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}
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var longs []uint64
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if bpe == 0 {
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return r.Import(longs, bpe, palette)
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