docs: add godoc comments to all exported functions and methods
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@@ -183,6 +183,7 @@ func landSpline(f, g, h, i, j, k float32, bl bool) Spline {
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return s
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}
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// CreateBiomeDepthSpline builds the Minecraft biome depth spline used for terrain generation.
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func CreateBiomeDepthSpline() Spline {
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sp1 := landSpline(-0.15, 0.00, 0.0, 0.1, 0.00, -0.03, false)
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sp2 := landSpline(-0.10, 0.03, 0.1, 0.1, 0.01, -0.03, false)
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