Refactor event system
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@@ -90,10 +90,6 @@ func (l *LoginServer) SetCompressionThreshold(threshold int32) (err error) {
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func (l *LoginServer) OnLoginStart(packet *v1_21_8.LoginToServerPacketLoginStart) (err error) {
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l.Requested = NameAndUUID{packet.Username, packet.PlayerUUID}
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//err = l.SetCompressionThreshold(l.CompressionThreshold)
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//if err != nil {
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// return
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//}
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if l.Given == nil {
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l.Given = &l.Requested
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}
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@@ -124,7 +120,7 @@ func (l *LoginServer) OnCycle(_ event.Tick) (err error) {
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return
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}
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func (s *LoginServer) OnClose(_ event.Close) (err error) {
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func (l *LoginServer) OnClose(_ event.Close) (err error) {
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return
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}
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+1
-1
@@ -14,7 +14,7 @@ func Servee(c net.Conn) (ret *proto.Conn) {
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ret = &proto.Conn{}
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_ = ret.SetVersion("1.21.8") // cant fail
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ret.SetState(proto_base.Handshaking)
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ret.CompressionThreshold = -1
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ret.SetCompressionThreshold(-1)
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ret.Actor = proto_base.Servee
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ret.Conn = c
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ret.R = c
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