Refactor event system

This commit is contained in:
adman
2026-03-08 13:56:36 +01:00
parent 2eee7bde24
commit 165075ea02
7 changed files with 97 additions and 21 deletions
+1 -5
View File
@@ -90,10 +90,6 @@ func (l *LoginServer) SetCompressionThreshold(threshold int32) (err error) {
func (l *LoginServer) OnLoginStart(packet *v1_21_8.LoginToServerPacketLoginStart) (err error) {
l.Requested = NameAndUUID{packet.Username, packet.PlayerUUID}
//err = l.SetCompressionThreshold(l.CompressionThreshold)
//if err != nil {
// return
//}
if l.Given == nil {
l.Given = &l.Requested
}
@@ -124,7 +120,7 @@ func (l *LoginServer) OnCycle(_ event.Tick) (err error) {
return
}
func (s *LoginServer) OnClose(_ event.Close) (err error) {
func (l *LoginServer) OnClose(_ event.Close) (err error) {
return
}
+1 -1
View File
@@ -14,7 +14,7 @@ func Servee(c net.Conn) (ret *proto.Conn) {
ret = &proto.Conn{}
_ = ret.SetVersion("1.21.8") // cant fail
ret.SetState(proto_base.Handshaking)
ret.CompressionThreshold = -1
ret.SetCompressionThreshold(-1)
ret.Actor = proto_base.Servee
ret.Conn = c
ret.R = c