Refactor event system
This commit is contained in:
@@ -90,10 +90,6 @@ func (l *LoginServer) SetCompressionThreshold(threshold int32) (err error) {
|
||||
|
||||
func (l *LoginServer) OnLoginStart(packet *v1_21_8.LoginToServerPacketLoginStart) (err error) {
|
||||
l.Requested = NameAndUUID{packet.Username, packet.PlayerUUID}
|
||||
//err = l.SetCompressionThreshold(l.CompressionThreshold)
|
||||
//if err != nil {
|
||||
// return
|
||||
//}
|
||||
if l.Given == nil {
|
||||
l.Given = &l.Requested
|
||||
}
|
||||
@@ -124,7 +120,7 @@ func (l *LoginServer) OnCycle(_ event.Tick) (err error) {
|
||||
return
|
||||
}
|
||||
|
||||
func (s *LoginServer) OnClose(_ event.Close) (err error) {
|
||||
func (l *LoginServer) OnClose(_ event.Close) (err error) {
|
||||
return
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user