remove onstart handler thing in favor of the user doing that themselves
This commit is contained in:
@@ -16,11 +16,6 @@ type ConfigIgnorer struct {
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}
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func (c *ConfigIgnorer) OnStart() (err error) {
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c.RegisterCritical(c.Default)
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c.RegisterUntilLatest(c.OnKnownPacks)
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c.RegisterUntilLatest(c.OnFinish)
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c.RegisterUntilLatest(c.OnPing)
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c.RegisterUntilLatest(c.OnKeepAlive)
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return
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}
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@@ -54,7 +49,14 @@ func (c *ConfigIgnorer) OnKeepAlive(packet *v1_21_8.ConfigurationToClientPacketK
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}
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func IgnoreConfig(c *proto.Conn) (err error) {
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err = c.Start(&ConfigIgnorer{c})
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ci := &ConfigIgnorer{c}
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ci.RegisterCritical(ci.Default)
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ci.RegisterUntilLatest(ci.OnKnownPacks)
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ci.RegisterUntilLatest(ci.OnFinish)
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ci.RegisterUntilLatest(ci.OnPing)
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ci.RegisterUntilLatest(ci.OnKeepAlive)
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err = ci.Start()
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if err != nil {
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err = errors.Join(err, errors.New("failed to ignore config"))
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}
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+24
-29
@@ -124,37 +124,35 @@ func (s *LoginClient) OnSuccess(success *v1_21_8.LoginToClientPacketSuccess) (er
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}
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func (s *LoginClient) OnStart() (err error) {
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s.RegisterCritical(s.OnDefault)
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s.RegisterCritical(s.OnCycle)
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s.RegisterCritical(s.OnClose)
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s.RegisterUntilLatest(s.OnCompress)
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s.RegisterUntilLatest(s.OnEncrypt)
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s.RegisterUntilLatest(s.OnDisconnect)
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s.RegisterUntilLatest(s.OnSuccess)
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p, err := MakeHandshakePacket(s.Conn, proto_base.Login)
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if err != nil {
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return
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}
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if s.ServerHost == "" && s.ServerPort == 0 {
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p.ServerHost = s.ServerHost
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p.ServerPort = s.ServerPort
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}
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err = s.Send(p)
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if err != nil {
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return
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}
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s.SetState(proto_base.Login)
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err = s.Send(&v1_21_8.LoginToServerPacketLoginStart{Username: s.Account.Name, PlayerUUID: s.Account.Uuid})
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return
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}
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func Login(c *proto.Conn, account *api.Account) (err error) {
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err = c.Start(&LoginClient{
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lc := &LoginClient{
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Conn: c,
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Account: account,
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})
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}
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lc.RegisterCritical(lc.OnDefault)
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lc.RegisterCritical(lc.OnCycle)
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lc.RegisterCritical(lc.OnClose)
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lc.RegisterUntilLatest(lc.OnCompress)
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lc.RegisterUntilLatest(lc.OnEncrypt)
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lc.RegisterUntilLatest(lc.OnDisconnect)
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lc.RegisterUntilLatest(lc.OnSuccess)
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p, err := MakeHandshakePacket(lc.Conn, proto_base.Login)
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if err != nil {
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return
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}
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err = lc.Send(p)
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if err != nil {
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return
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}
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lc.SetState(proto_base.Login)
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err = lc.Send(&v1_21_8.LoginToServerPacketLoginStart{Username: lc.Account.Name, PlayerUUID: lc.Account.Uuid})
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err = lc.Start()
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if err != nil {
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err = errors.Join(FailedToLoginErr, err)
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}
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@@ -166,10 +164,7 @@ func ConnectAndLogin(connectTo string, account *api.Account) (c *proto.Conn, err
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if err != nil {
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return
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}
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err = c.Start(&LoginClient{
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Conn: c,
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Account: account,
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})
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err = Login(c, account)
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if err != nil {
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err = errors.Join(FailedToLoginErr, err)
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}
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+22
-15
@@ -16,29 +16,21 @@ type StatusClient struct {
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*proto.Conn
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Status string
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PingSendTime, PingReceiveTime time.Time
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DoPingRoundTripTime bool
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}
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func (s *StatusClient) OnStart() (err error) {
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s.RegisterUntilLatest(s.OnStatus)
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s.RegisterUntilLatest(s.OnPong)
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p, err := MakeHandshakePacket(s.Conn, proto_base.Status)
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if err != nil {
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return
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}
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err = s.Send(p)
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if err != nil {
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return
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}
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s.SetState(proto_base.Status)
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err = s.Send(&v1_21_8.StatusToServerPacketPingStart{})
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return
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}
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func (s *StatusClient) OnStatus(p *v1_21_8.StatusToClientPacketServerInfo) (err error) {
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s.Status = p.Response
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s.PingSendTime = time.Now()
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err = s.Send(&v1_21_8.StatusToServerPacketPing{Time: s.PingSendTime.UnixMilli()})
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if s.DoPingRoundTripTime {
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err = s.Send(&v1_21_8.StatusToServerPacketPing{Time: s.PingSendTime.UnixMilli()})
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} else {
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err = event.HandlerDoneErr{}
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}
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return
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}
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@@ -63,7 +55,22 @@ func StatusRaw(addr string) (s *StatusClient, err error) {
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s = &StatusClient{
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Conn: c,
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}
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err = s.Start(s)
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s.Loop = event.NewLoop()
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s.RegisterUntilLatest(s.OnStatus)
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s.RegisterUntilLatest(s.OnPong)
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p, err := MakeHandshakePacket(s.Conn, proto_base.Status)
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if err != nil {
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return
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}
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err = s.Send(p)
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if err != nil {
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return
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}
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s.SetState(proto_base.Status)
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err = s.Send(&v1_21_8.StatusToServerPacketPingStart{})
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err = s.StartConn()
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return
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}
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