Add server infrastructure with login, status, and kick handlers
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@@ -0,0 +1,52 @@
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package main
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import (
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"log/slog"
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"github.com/admin-else/strom/event"
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"github.com/admin-else/strom/proto"
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"github.com/admin-else/strom/server"
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"github.com/admin-else/strom/text"
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)
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func wontFail[T any](v T, err error) T {
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if err != nil {
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panic(err)
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}
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return v
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}
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var StatusResponse = server.StatusResponse{
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Version: server.StatusResponseVersion{
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Name: text.Pretty("STROM"),
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Protocol: 772,
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},
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Players: server.StatusResponsePlayers{},
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Description: text.Pretty("GO TO LIMBO"),
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Favicon: "",
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EnforcesSecureChat: false,
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}.MustMarshal()
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type Server struct {
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*proto.Conn
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}
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func (s *Server) OnStart(_ event.OnStart) (err error) {
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//goland:noinspection GoResourceLeak captures the conn object which should NOT be closed
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_, err = server.ServeLogin(s.Conn, server.WithRawStatus(StatusResponse))
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if err != nil {
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return
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}
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return
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}
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func main() {
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slog.SetLogLoggerLevel(slog.LevelDebug)
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err := server.StartServerWithFactory(":25565", func(c *proto.Conn) (h any, err error) {
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h = &Server{Conn: c}
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return
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})
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if err != nil {
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panic(err)
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}
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}
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