account and fuzzing

This commit is contained in:
adman
2026-01-04 16:58:46 +01:00
parent a1b7969080
commit 38e267348b
2 changed files with 219 additions and 3 deletions
+46 -3
View File
@@ -6,6 +6,7 @@ import (
"testing"
"github.com/admin-else/strom/proto"
"github.com/admin-else/strom/proto_base"
"github.com/admin-else/strom/server"
"github.com/google/go-cmp/cmp"
"github.com/google/go-cmp/cmp/cmpopts"
@@ -19,11 +20,13 @@ var nanIgnorer64 = cmp.Comparer(func(x, y float64) bool {
return (math.IsNaN(x) && math.IsNaN(y)) || x == y
})
func FuzzConn(f *testing.F) {
f.Fuzz(func(t *testing.T, inbytes []byte) {
func NewStateFuzzer(state proto_base.State, actor proto_base.Actor) func(t *testing.T, inbytes []byte) {
return func(t *testing.T, inbytes []byte) {
b1 := bytes.NewBuffer(inbytes)
b2 := bytes.NewBuffer(nil)
conn := server.Servee(nil)
conn.State = state
conn.Actor = actor
conn.R = b1
conn.W = b2
_ = conn.SetVersion("1.21.8") // cant fail
@@ -55,5 +58,45 @@ func FuzzConn(f *testing.F) {
)
}
return
})
}
}
func FuzzConnHandshakingToServer(f *testing.F) {
f.Fuzz(NewStateFuzzer(proto_base.Handshaking, proto_base.Server))
}
func FuzzConnHandshakingToClient(f *testing.F) {
f.Fuzz(NewStateFuzzer(proto_base.Handshaking, proto_base.Client))
}
func FuzzConnStatusToServer(f *testing.F) {
f.Fuzz(NewStateFuzzer(proto_base.Status, proto_base.Server))
}
func FuzzConnStatusToClient(f *testing.F) {
f.Fuzz(NewStateFuzzer(proto_base.Status, proto_base.Client))
}
func FuzzConnLoginToServer(f *testing.F) {
f.Fuzz(NewStateFuzzer(proto_base.Login, proto_base.Server))
}
func FuzzConnLoginToClient(f *testing.F) {
f.Fuzz(NewStateFuzzer(proto_base.Login, proto_base.Client))
}
func FuzzConnConfigToServer(f *testing.F) {
f.Fuzz(NewStateFuzzer(proto_base.Configuration, proto_base.Server))
}
func FuzzConnConfigToClient(f *testing.F) {
f.Fuzz(NewStateFuzzer(proto_base.Configuration, proto_base.Client))
}
func FuzzConnPlayToServer(f *testing.F) {
f.Fuzz(NewStateFuzzer(proto_base.Play, proto_base.Server))
}
func FuzzConnPlayToClient(f *testing.F) {
f.Fuzz(NewStateFuzzer(proto_base.Play, proto_base.Client))
}