biome depth stuff
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@@ -1,5 +1,7 @@
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package gen
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import "math"
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type NoiseParam int
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const (
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@@ -54,6 +56,10 @@ func BiomeNoiseFromXoroshiro(x Xoroshiro, large bool) (v BiomeNoise) {
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return
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}
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func peaksAndValleys(weirdness float64) float64 {
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return -(math.Abs(math.Abs(weirdness)-0.6666667) - 0.33333334) * 3.0
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}
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func (b BiomeNoise) Sample(x, y, z int) (t, h, c, e, d, w float64, combinedData [6]int64, id int) {
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px := float64(x)
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pz := float64(z)
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@@ -66,6 +72,9 @@ func (b BiomeNoise) Sample(x, y, z int) (t, h, c, e, d, w float64, combinedData
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t = b.Temperature.Sample(px, 0, pz)
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h = b.Humidity.Sample(px, 0, pz)
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off := float64(BiomeDepthSpline.Sample([]float32{float32(c), float32(e), float32(peaksAndValleys(w)), float32(w)})) + 0.015
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d = 1.0 - (float64(y)*4)/128.0 - 83.0/160.0 + off
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combinedData = [6]int64{
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int64(float32(t) * 10000.0),
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int64(float32(h) * 10000.0),
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