yes
This commit is contained in:
+230
-17
@@ -3,6 +3,7 @@ package data
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import (
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"fmt"
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"math"
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"sync"
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)
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// MultiNoisePreset names the two built-in multi-noise parameter lists.
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@@ -32,6 +33,10 @@ type ParameterPoint struct {
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// MultiNoiseData holds the parameter lists for each preset.
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type MultiNoiseData struct {
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Presets map[string][]ParameterPoint
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bvls map[string]*bvhNode
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bvhOnce sync.Once
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bvhErr error
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}
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// raw JSON shapes.
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@@ -95,25 +100,20 @@ func (m *MultiNoiseData) Lookup(preset string, t, h, c, e, d, w int64) (string,
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return "", fmt.Errorf("multi-noise preset %s has no entries", preset)
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}
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bestBiome := ""
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bestDist := int64(math.MaxInt64)
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for _, p := range points {
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dist := distanceToRange(t, p.Temperature) +
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distanceToRange(h, p.Humidity) +
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distanceToRange(c, p.Continentalness) +
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distanceToRange(e, p.Erosion) +
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distanceToRange(d, p.Depth) +
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distanceToRange(w, p.Weirdness) +
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p.Offset
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if dist < bestDist {
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bestDist = dist
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bestBiome = p.Biome
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}
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m.bvhOnce.Do(func() { m.bvhErr = m.buildBVHs() })
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if m.bvhErr != nil {
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return "", m.bvhErr
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}
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return bestBiome, nil
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root := m.bvls[preset]
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if root == nil {
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return "", fmt.Errorf("no BVH for preset: %s", preset)
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}
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q := point6{t, h, c, e, d, w}
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best := result{dist: int64(math.MaxInt64)}
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root.lookup(q, points, &best)
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return best.biome, nil
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}
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func distanceToRange(value int64, r ParamRange) int64 {
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@@ -127,3 +127,216 @@ func distanceToRange(value int64, r ParamRange) int64 {
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}
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return 0
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}
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// point6 is a quantized climate sample in six dimensions.
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type point6 struct{ t, h, c, e, d, w int64 }
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func (q point6) dist(p ParameterPoint) int64 {
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return distanceToRange(q.t, p.Temperature) +
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distanceToRange(q.h, p.Humidity) +
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distanceToRange(q.c, p.Continentalness) +
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distanceToRange(q.e, p.Erosion) +
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distanceToRange(q.d, p.Depth) +
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distanceToRange(q.w, p.Weirdness) +
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p.Offset
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}
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type result struct {
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dist int64
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biome string
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}
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// bvhNode is a bounding-volume-hierarchy node for fast nearest-box search.
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type bvhNode struct {
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bounds ParameterPoint
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left *bvhNode
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right *bvhNode
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leaf []int // indices into original slice; non-nil only for leaves
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}
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func (m *MultiNoiseData) buildBVHs() error {
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m.bvls = make(map[string]*bvhNode, len(m.Presets))
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for preset, points := range m.Presets {
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indices := make([]int, len(points))
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for i := range indices {
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indices[i] = i
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}
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m.bvls[preset] = buildBVH(points, indices, 0)
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}
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return nil
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}
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func buildBVH(points []ParameterPoint, indices []int, depth int) *bvhNode {
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node := &bvhNode{}
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node.bounds = boundsOf(points, indices)
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// Small leaves avoid BVH overhead for tiny lists.
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if len(indices) <= 16 {
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node.leaf = make([]int, len(indices))
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copy(node.leaf, indices)
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return node
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}
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// Pick axis by largest variance.
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axis := depth % 6
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if axis < 0 {
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axis = 0
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}
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// Partition by median of the chosen axis' center.
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mid := len(indices) / 2
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quickSelectByAxis(points, indices, axis, mid)
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leftIdx := indices[:mid]
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rightIdx := indices[mid:]
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// Degenerate split: fall back to leaf to avoid infinite recursion.
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if len(leftIdx) == 0 || len(rightIdx) == 0 {
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node.leaf = make([]int, len(indices))
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copy(node.leaf, indices)
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return node
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}
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node.left = buildBVH(points, leftIdx, depth+1)
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node.right = buildBVH(points, rightIdx, depth+1)
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return node
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}
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func boundsOf(points []ParameterPoint, indices []int) ParameterPoint {
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if len(indices) == 0 {
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return ParameterPoint{}
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}
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b := points[indices[0]]
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for _, i := range indices[1:] {
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p := points[i]
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if p.Temperature.Min < b.Temperature.Min {
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b.Temperature.Min = p.Temperature.Min
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}
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if p.Temperature.Max > b.Temperature.Max {
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b.Temperature.Max = p.Temperature.Max
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}
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if p.Humidity.Min < b.Humidity.Min {
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b.Humidity.Min = p.Humidity.Min
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}
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if p.Humidity.Max > b.Humidity.Max {
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b.Humidity.Max = p.Humidity.Max
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}
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if p.Continentalness.Min < b.Continentalness.Min {
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b.Continentalness.Min = p.Continentalness.Min
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}
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if p.Continentalness.Max > b.Continentalness.Max {
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b.Continentalness.Max = p.Continentalness.Max
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}
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if p.Erosion.Min < b.Erosion.Min {
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b.Erosion.Min = p.Erosion.Min
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}
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if p.Erosion.Max > b.Erosion.Max {
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b.Erosion.Max = p.Erosion.Max
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}
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if p.Depth.Min < b.Depth.Min {
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b.Depth.Min = p.Depth.Min
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}
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if p.Depth.Max > b.Depth.Max {
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b.Depth.Max = p.Depth.Max
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}
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if p.Weirdness.Min < b.Weirdness.Min {
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b.Weirdness.Min = p.Weirdness.Min
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}
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if p.Weirdness.Max > b.Weirdness.Max {
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b.Weirdness.Max = p.Weirdness.Max
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}
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if p.Offset < b.Offset {
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b.Offset = p.Offset
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}
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}
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return b
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}
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func (n *bvhNode) lowerBound(q point6) int64 {
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return distanceToRange(q.t, n.bounds.Temperature) +
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distanceToRange(q.h, n.bounds.Humidity) +
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distanceToRange(q.c, n.bounds.Continentalness) +
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distanceToRange(q.e, n.bounds.Erosion) +
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distanceToRange(q.d, n.bounds.Depth) +
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distanceToRange(q.w, n.bounds.Weirdness) +
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n.bounds.Offset
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}
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func (n *bvhNode) lookup(q point6, points []ParameterPoint, best *result) {
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if n.lowerBound(q) >= best.dist {
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return
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}
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if n.leaf != nil {
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for _, idx := range n.leaf {
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p := points[idx]
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d := q.dist(p)
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if d < best.dist {
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best.dist = d
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best.biome = p.Biome
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}
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}
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return
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}
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// Visit the child with the smaller lower bound first for better pruning.
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lbL := n.left.lowerBound(q)
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lbR := n.right.lowerBound(q)
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if lbL < lbR {
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n.left.lookup(q, points, best)
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n.right.lookup(q, points, best)
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} else {
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n.right.lookup(q, points, best)
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n.left.lookup(q, points, best)
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}
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}
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func quickSelectByAxis(points []ParameterPoint, indices []int, axis, k int) {
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if len(indices) <= 1 {
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return
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}
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for {
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pivot := points[indices[len(indices)/2]]
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pivotVal := axisCenter(pivot, axis)
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left, right := 0, len(indices)-1
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for left <= right {
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for axisCenter(points[indices[left]], axis) < pivotVal {
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left++
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}
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for axisCenter(points[indices[right]], axis) > pivotVal {
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right--
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}
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if left <= right {
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indices[left], indices[right] = indices[right], indices[left]
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left++
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right--
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}
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}
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if k <= right {
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indices = indices[:right+1]
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} else if k >= left {
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indices = indices[left:]
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k -= left
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} else {
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return
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}
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}
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}
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func axisCenter(p ParameterPoint, axis int) int64 {
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switch axis {
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case 0:
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return (p.Temperature.Min + p.Temperature.Max) / 2
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case 1:
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return (p.Humidity.Min + p.Humidity.Max) / 2
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case 2:
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return (p.Continentalness.Min + p.Continentalness.Max) / 2
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case 3:
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return (p.Erosion.Min + p.Erosion.Max) / 2
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case 4:
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return (p.Depth.Min + p.Depth.Max) / 2
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case 5:
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return (p.Weirdness.Min + p.Weirdness.Max) / 2
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}
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return 0
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}
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@@ -1,6 +1,7 @@
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package data
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import (
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"math"
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"testing"
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)
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@@ -32,3 +33,44 @@ func TestMultiNoiseLookup_NetherOrigin(t *testing.T) {
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t.Errorf("nether origin = %s, want minecraft:nether_wastes", biome)
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}
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}
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func TestMultiNoiseLookup_BVHMatchesBruteForce(t *testing.T) {
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data, err := LoadMultiNoise("1.21.11")
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if err != nil {
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t.Fatalf("LoadMultiNoise: %v", err)
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}
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brute := func(preset string, q point6) (string, int64) {
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best := result{dist: int64(math.MaxInt64)}
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for _, p := range data.Presets[preset] {
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d := q.dist(p)
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if d < best.dist {
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best.dist = d
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best.biome = p.Biome
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}
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}
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return best.biome, best.dist
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}
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presets := []string{MultiNoiseOverworld, MultiNoiseNether}
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for _, preset := range presets {
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for i := 0; i < 1000; i++ {
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q := point6{
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t: int64(i%20000 - 10000),
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h: int64((i*7)%20000 - 10000),
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c: int64((i*13)%20000 - 10000),
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e: int64((i*17)%20000 - 10000),
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d: int64((i*3)%20000 - 10000),
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w: int64((i*11)%20000 - 10000),
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}
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wantBiome, wantDist := brute(preset, q)
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gotBiome, err := data.Lookup(preset, q.t, q.h, q.c, q.e, q.d, q.w)
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if err != nil {
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t.Fatalf("Lookup(%s): %v", preset, err)
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}
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if gotBiome != wantBiome {
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t.Errorf("preset=%s query=%+v got=%s want=%s dist=%d", preset, q, gotBiome, wantBiome, wantDist)
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}
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}
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}
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}
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