add world module for in-memory block storage and integrate getblock command in messenger

This commit is contained in:
adman
2026-07-16 16:05:42 +02:00
parent 7baa9990cb
commit 7f878f40a1
2 changed files with 232 additions and 4 deletions
+54 -4
View File
@@ -2,11 +2,16 @@ package messenger
import (
"flag"
"fmt"
"strconv"
"strings"
"github.com/admin-else/strom/cmd/strom/cmd_util"
"github.com/admin-else/strom/mc/bot/chat"
"github.com/admin-else/strom/mc/bot/keepalive"
"github.com/admin-else/strom/mc/bot/world"
"github.com/admin-else/strom/mc/client"
"github.com/admin-else/strom/mc/data"
"github.com/admin-else/strom/mc/event"
"github.com/admin-else/strom/mc/proto"
"github.com/admin-else/strom/mc/proto_generated/v1_21_11"
@@ -20,7 +25,8 @@ var (
type Messenger struct {
*proto.Conn
chat *chat.Module
chat *chat.Module
world *world.Module
}
func (m *Messenger) OnChat(e *v1_21_11.PlayToClientPacketPlayerChat) (err error) {
@@ -39,7 +45,46 @@ func (m *Messenger) OnChatSystem(e *v1_21_11.PlayToClientPacketSystemChat) (err
}
func (m *Messenger) OnStdin(e event.Stdin) (err error) {
return m.chat.SendMessage(e.Val)
input := strings.TrimSpace(e.Val)
if strings.HasPrefix(input, ">say ") {
return m.chat.SendMessage(strings.TrimSpace(strings.TrimPrefix(input, ">say")))
}
if strings.HasPrefix(input, ">getblock ") {
return m.handleGetBlock(strings.TrimSpace(strings.TrimPrefix(input, ">getblock")))
}
return m.chat.SendMessage(input)
}
func (m *Messenger) handleGetBlock(args string) (err error) {
fields := strings.Fields(args)
if len(fields) != 3 {
m.Log.Info("getblock", "error", "expected >getblock <x> <y> <z>")
return nil
}
coords := make([]int64, 3)
for i, f := range fields {
coords[i], err = strconv.ParseInt(f, 10, 32)
if err != nil {
m.Log.Info("getblock", "error", fmt.Sprintf("bad coordinate %q", f))
return nil
}
}
stateId, err := m.world.GetBlock(int32(coords[0]), int32(coords[1]), int32(coords[2]))
if err != nil {
m.Log.Info("getblock", "error", err.Error())
return nil
}
block, ok := data.LookupBlockByStateId(m.Version, stateId)
if !ok {
m.Log.Info("getblock", "stateId", stateId, "name", "unknown")
return nil
}
m.Log.Info("getblock", "x", coords[0], "y", coords[1], "z", coords[2], "name", block.Name, "stateId", stateId)
return nil
}
func Run(args []string) (err error) {
@@ -62,9 +107,14 @@ func Run(args []string) (err error) {
if err != nil {
return
}
// Shareable world storage. Other bots can subscribe to the same World.
w := world.NewWorld(c.Version, -64, 384)
m := &Messenger{
Conn: c,
chat: chatMod,
Conn: c,
chat: chatMod,
world: world.Start(c, w),
}
event.StartListingStdin(m.Loop)
+178
View File
@@ -0,0 +1,178 @@
package world
import (
"bytes"
"errors"
"sync"
"github.com/admin-else/strom/mc/level"
"github.com/admin-else/strom/mc/proto"
"github.com/admin-else/strom/mc/proto_generated/v1_21_11"
)
var (
ChunkNotLoadedErr = errors.New("chunk not loaded")
OutOfBoundsErr = errors.New("coordinates out of bounds")
)
// ChunkPos identifies a chunk column.
type ChunkPos struct {
X, Z int32
}
// World stores a shareable in-memory view of the Minecraft world.
// Multiple bots can subscribe to the same World and update it from their
// respective connections.
type World struct {
mu sync.RWMutex
chunks map[ChunkPos]*level.Chunk
version string
minY int
height int
}
// NewWorld creates a new World for the given protocol version and vertical
// bounds. For a 1.21 overworld use minY=-64 and height=384.
func NewWorld(version string, minY, height int) *World {
return &World{
chunks: make(map[ChunkPos]*level.Chunk),
version: version,
minY: minY,
height: height,
}
}
// GetBlock returns the global block state ID at the given world coordinates.
func (w *World) GetBlock(x, y, z int32) (stateId int32, err error) {
w.mu.RLock()
defer w.mu.RUnlock()
return w.getBlockLocked(x, y, z)
}
func (w *World) getBlockLocked(x, y, z int32) (stateId int32, err error) {
chunkX := floorDiv(x, level.ChunkWidth)
chunkZ := floorDiv(z, level.ChunkWidth)
chunk, ok := w.chunks[ChunkPos{chunkX, chunkZ}]
if !ok {
err = ChunkNotLoadedErr
return
}
sectionIndex := (int(y) - w.minY) / level.ChunkWidth
if sectionIndex < 0 || sectionIndex >= len(chunk.Sections) {
err = OutOfBoundsErr
return
}
lx, ly, lz := blockToLocal(x, y, z)
index := ly*level.ChunkWidth*level.ChunkWidth + lz*level.ChunkWidth + lx
return chunk.Sections[sectionIndex].Blocks.Get(index)
}
// SetBlock updates the global block state ID at the given world coordinates.
func (w *World) SetBlock(x, y, z int32, stateId int32) (err error) {
w.mu.Lock()
defer w.mu.Unlock()
chunkX := floorDiv(x, level.ChunkWidth)
chunkZ := floorDiv(z, level.ChunkWidth)
chunk, ok := w.chunks[ChunkPos{chunkX, chunkZ}]
if !ok {
return ChunkNotLoadedErr
}
sectionIndex := (int(y) - w.minY) / level.ChunkWidth
if sectionIndex < 0 || sectionIndex >= len(chunk.Sections) {
return OutOfBoundsErr
}
lx, ly, lz := blockToLocal(x, y, z)
index := ly*level.ChunkWidth*level.ChunkWidth + lz*level.ChunkWidth + lx
return chunk.Sections[sectionIndex].Blocks.Set(index, stateId)
}
// Module subscribes to chunk and block-change packets and updates a shared
// World. Multiple Modules can point to the same World.
type Module struct {
*proto.Conn
world *World
}
// GetBlock returns the block state ID at the given world coordinates via the
// shared World.
func (m *Module) GetBlock(x, y, z int32) (int32, error) {
return m.world.GetBlock(x, y, z)
}
// Start registers packet handlers on c that update the shared World w.
func Start(c *proto.Conn, w *World) *Module {
m := &Module{Conn: c, world: w}
m.RegisterUntilLatest(m.onMapChunk)
m.RegisterUntilLatest(m.onBlockChange)
m.RegisterUntilLatest(m.onMultiBlockChange)
return m
}
func (m *Module) onMapChunk(p *v1_21_11.PlayToClientPacketMapChunk) (err error) {
chunk, err := level.ReadChunkFromChunkPacketData(
bytes.NewReader(p.ChunkData.Val),
m.world.version,
m.world.height,
)
if err != nil {
return
}
m.world.mu.Lock()
m.world.chunks[ChunkPos{p.X, p.Z}] = chunk
m.world.mu.Unlock()
return nil
}
func (m *Module) onBlockChange(p *v1_21_11.PlayToClientPacketBlockChange) (err error) {
return m.world.SetBlock(p.Location.X, int32(p.Location.Y), p.Location.Z, p.Type)
}
func (m *Module) onMultiBlockChange(p *v1_21_11.PlayToClientPacketMultiBlockChange) (err error) {
chunkX := p.ChunkCoordinates.X
chunkZ := p.ChunkCoordinates.Z
sectionY := p.ChunkCoordinates.Y
for _, record := range p.Records {
packedPos := record & 0xFFF
stateId := record >> 12
localX := (packedPos >> 8) & 0xF
localY := (packedPos >> 4) & 0xF
localZ := packedPos & 0xF
x := chunkX*level.ChunkWidth + int32(localX)
y := sectionY*level.ChunkWidth + int32(localY)
z := chunkZ*level.ChunkWidth + int32(localZ)
if err = m.world.SetBlock(x, y, z, stateId); err != nil {
return
}
}
return nil
}
func floorDiv(a, b int32) int32 {
return (a - ((a%b + b) % b)) / b
}
func blockToLocal(x, y, z int32) (lx, ly, lz int32) {
lx = x % level.ChunkWidth
if lx < 0 {
lx += level.ChunkWidth
}
ly = y % level.ChunkWidth
if ly < 0 {
ly += level.ChunkWidth
}
lz = z % level.ChunkWidth
if lz < 0 {
lz += level.ChunkWidth
}
return
}