anvil chunk to real chunk conversion things
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@@ -99,7 +99,12 @@ func StateIdFromBlocKAndStateMap(version string, name string, stateMap map[strin
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err = BlockNotFoundErr
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return
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}
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if stateMap == nil {
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stateId = b.DefaultState
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} else {
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stateId, err = b.IdFromStateMap(stateMap)
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}
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return
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}
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+59
-3
@@ -1,5 +1,14 @@
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package anvil
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import (
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"strings"
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"unsafe"
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"github.com/admin-else/strom/data"
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"github.com/admin-else/strom/level"
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"github.com/admin-else/strom/util"
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)
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type Chunk struct {
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DataVersion int32
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Heightmaps map[string][]int64
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@@ -8,17 +17,64 @@ type Chunk struct {
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Sections []Section
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}
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const McPrefix = "minecraft:"
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func (c Chunk) ToStorage(version string) (toChunk *level.Chunk, err error) {
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f := level.MakeBlockFormat(version)
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toChunk = new(level.Chunk)
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toChunk.Sections = make([]level.Section, len(c.Sections))
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for i, s := range c.Sections {
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pallete := make([]int32, len(s.BlockStates.Palette))
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for j, p := range s.BlockStates.Palette {
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pallete[j], err = data.StateIdFromBlocKAndStateMap(version, strings.TrimPrefix(p.Name, McPrefix), p.Properties)
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if err != nil {
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return
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}
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}
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// this is probably fine
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uintSlice := unsafe.Slice((*uint64)(unsafe.Pointer(unsafe.SliceData(s.BlockStates.Data))), len(s.BlockStates.Data))
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toChunk.Sections[i].Blocks, err = f.Import(uintSlice, util.BpeByNum(float64(len(s.BlockStates.Palette))), pallete)
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if err != nil {
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return
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}
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toChunk.Sections[i].BlockCount = int16(level.CountStorage(toChunk.Sections[i].Blocks, 0))
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}
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for i, s := range c.Sections {
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pallete := make([]int32, len(s.Biomes.Palette))
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for j, p := range s.Biomes.Palette {
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var b *data.Biome
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b, ok := data.LookupBiomeByName(version, strings.TrimPrefix(p, McPrefix))
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if !ok {
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err = data.UnknownBiomeNameErr
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return
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}
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pallete[j] = b.Id
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}
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// this is probably fine
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uintSlice := unsafe.Slice((*uint64)(unsafe.Pointer(unsafe.SliceData(s.Biomes.Data))), len(s.Biomes.Data))
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toChunk.Sections[i].Biomes, err = f.Import(uintSlice, util.BpeByNum(float64(len(s.BlockStates.Palette))), pallete)
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if err != nil {
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return
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}
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}
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return
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}
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type Section struct {
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Y int8
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BlockStates struct {
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Data []int64
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Data []int64 `nbt:"data,omitempty"`
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Palette []struct {
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Name string
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Properties map[string]string `nbt:"properties,omitempty"`
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}
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}
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Biomes []struct {
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Data []int64
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Biomes struct {
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Data []int64 `nbt:"data,omitempty"`
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Palette []string
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}
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}
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@@ -255,3 +255,12 @@ func CompareStorage(a, b *Storage) bool {
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}
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return true
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}
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func CountStorage(s *Storage, v int32) (a int) {
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for i := range s.format.Len {
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if w, _ := s.Get(i); w == v {
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a++
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}
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}
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return
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}
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