package level import ( "encoding/binary" "io" "math" "github.com/admin-else/strom/proto_base" ) const ( BlocksPerChunkSection = 4096 BiomesPerChunkSection = 64 ) func UnpackArrayPalette(r io.Reader, bitsPerEntry uint8, numberOfEntries int) (data []int32, err error) { palletLen, err := proto_base.DecodeVarInt(r) if err != nil { return } var pallet []int32 // remember we can't use make because this is user-controlled data for range palletLen { var entry int32 entry, err = proto_base.DecodeVarInt(r) if err != nil { return } pallet = append(pallet, entry) } data, err = UnpackLongData(r, bitsPerEntry, numberOfEntries) for i, b := range data { data[i] = pallet[b] // maybe check bounds? } return } func UnpackLongData(r io.Reader, bitsPerEntry uint8, numberOfEntries int) (data []int32, err error) { entriesPerLong := int(64 / bitsPerEntry) numberOfLongs := int(math.Ceil(float64(numberOfEntries) / float64(entriesPerLong))) var dataL []uint64 for range numberOfLongs { var entry uint64 err = binary.Read(r, binary.BigEndian, &entry) if err != nil { return } dataL = append(dataL, entry) } data = LongsToData(dataL, int32(numberOfEntries), int32(bitsPerEntry)) return } func UnpackSingleValuePalette(r io.Reader, numberOfEntries int) (data []int32, err error) { entry, err := proto_base.DecodeVarInt(r) if err != nil { return } data = make([]int32, numberOfEntries) for i := range data { data[i] = entry } return } func LongsToData(data []uint64, n, bpe int32) (ret []int32) { mask := (uint64(1) << uint32(bpe)) - 1 elementsPerLong := 64 / bpe ret = make([]int32, n) for i := range n { ret[i] = int32((data[i/elementsPerLong] >> ((i % elementsPerLong) * bpe)) & mask) } return } // UnpackBlockData minecraft does this at net.minecraft.world.chunk.PaletteProvider func UnpackBlockData(r io.Reader) (blocks []int32, err error) { var bitsPerEntry uint8 err = binary.Read(r, binary.BigEndian, &bitsPerEntry) if err != nil { return } switch bitsPerEntry { case 0: blocks, err = UnpackSingleValuePalette(r, BlocksPerChunkSection) case 1, 2, 3, 4, 5, 6, 7, 8: blocks, err = UnpackArrayPalette(r, bitsPerEntry, BlocksPerChunkSection) default: blocks, err = UnpackLongData(r, bitsPerEntry, BlocksPerChunkSection) } if err != nil { return } return } func UnpackBiomeData(r io.Reader) (biomes []int32, err error) { // net.minecraft.world.chunk.PaletteProvider#forBiomes var bitsPerEntry uint8 err = binary.Read(r, binary.BigEndian, &bitsPerEntry) if err != nil { return } switch bitsPerEntry { case 0: biomes, err = UnpackSingleValuePalette(r, BiomesPerChunkSection) case 1, 2, 3: biomes, err = UnpackArrayPalette(r, bitsPerEntry, BiomesPerChunkSection) default: biomes, err = UnpackLongData(r, bitsPerEntry, BiomesPerChunkSection) } if err != nil { return } return } func UnpackSection(r io.Reader) (blocks, biomes []int32, err error) { var blockCount int16 err = binary.Read(r, binary.BigEndian, &blockCount) if err != nil { return } blocks, err = UnpackBlockData(r) if err != nil { return } biomes, err = UnpackBiomeData(r) return } func UnpackNSections(r io.Reader, n int) (blocks, biomes [][]int32, err error) { for range n { var blocksSection, biomesSections []int32 blocksSection, biomesSections, err = UnpackSection(r) if err != nil { return } blocks = append(blocks, blocksSection) biomes = append(biomes, biomesSections) } return }