Files
strom/level/packet.go
T

330 lines
8.0 KiB
Go

package level
import (
"encoding/binary"
"errors"
"io"
"math"
"github.com/admin-else/strom/data"
"github.com/admin-else/strom/proto_base"
"github.com/admin-else/strom/util"
)
const (
BlocksPerChunkSection = 16 * 16 * 16
BiomesPerChunkSection = 4 * 4 * 4
)
var InvalidPalletIndexErr = errors.New("invalid palette index")
func UnpackArrayPalette(r io.Reader, bitsPerEntry uint8, numberOfEntries int) (data []int32, err error) {
palletLen, err := proto_base.DecodeVarInt(r)
if err != nil {
return
}
var pallet []int32 // remember we can't use make because this is user-controlled data
for range palletLen {
var entry int32
entry, err = proto_base.DecodeVarInt(r)
if err != nil {
return
}
pallet = append(pallet, entry)
}
data, err = UnpackLongData(r, bitsPerEntry, numberOfEntries)
for i, b := range data {
if b < 0 || b >= palletLen {
err = InvalidPalletIndexErr
return
}
data[i] = pallet[b]
}
return
}
func PackArrayPallet(unique map[int32]struct{}, bpe uint8, data []int32, w io.Writer) (err error) {
pallet := util.SetToSliceOrdered(unique) // this may improve performance in combination with zlib i dont know tho
err = proto_base.EncodeVarInt(w, int32(len(pallet)))
if err != nil {
return
}
var palletMap = make(map[int32]int32)
for i, entry := range pallet {
palletMap[entry] = int32(i)
err = proto_base.EncodeVarInt(w, entry)
if err != nil {
return
}
}
var palletedData = make([]int32, len(data))
for i, entry := range data {
palletedData[i] = palletMap[entry]
}
return PackLongData(palletedData, bpe, w)
}
var BadBitsPerEntryErr = errors.New("bad bits per entry")
func UnpackLongData(r io.Reader, bitsPerEntry uint8, numberOfEntries int) (data []int32, err error) {
if bitsPerEntry < 1 || bitsPerEntry > 31 {
err = BadBitsPerEntryErr
return
}
entriesPerLong := int(64 / bitsPerEntry)
numberOfLongs := int(math.Ceil(float64(numberOfEntries) / float64(entriesPerLong)))
var dataL []uint64
for range numberOfLongs {
var entry uint64
err = binary.Read(r, binary.BigEndian, &entry)
if err != nil {
return
}
dataL = append(dataL, entry)
}
data = LongsToData(dataL, int32(numberOfEntries), bitsPerEntry)
return
}
func PackLongData(data []int32, bpe uint8, w io.Writer) (err error) {
dataL, err := DataToLongs(data, bpe)
if err != nil {
return
}
for _, entry := range dataL {
err = binary.Write(w, binary.BigEndian, entry)
}
return
}
func UnpackSingleValuePalette(r io.Reader, numberOfEntries int) (data []int32, err error) {
entry, err := proto_base.DecodeVarInt(r)
if err != nil {
return
}
data = make([]int32, numberOfEntries)
for i := range data {
data[i] = entry
}
return
}
func LongsToData(data []uint64, n int32, bpe uint8) (ret []int32) {
mask := (uint64(1) << uint32(bpe)) - 1
elementsPerLong := int32(64 / bpe)
ret = make([]int32, n)
for i := range n {
ret[i] = int32((data[i/elementsPerLong] >> ((i % elementsPerLong) * int32(bpe))) & mask)
}
return
}
var BpeTooSmallErr = errors.New("bits per entry too small")
func DataToLongs(data []int32, bpe uint8) (ret []uint64, err error) {
maxValue := uint64((1 << bpe) - 1)
elementsPerLong := 64 / int32(bpe)
retLen := int32(math.Ceil(float64(len(data)) / float64(elementsPerLong)))
ret = make([]uint64, retLen)
for i := range retLen {
for j := range elementsPerLong {
dataI := i*elementsPerLong + j
if dataI >= int32(len(data)) {
break
}
toInsert := uint64(data[dataI])
if toInsert > maxValue {
err = BpeTooSmallErr
return
}
ret[i] |= toInsert << (uint32(j) * uint32(bpe))
}
}
return
}
func GetEntryFromLongs(data []uint64, i, bpe int32) (ret int32) {
mask := (uint64(1) << uint32(bpe)) - 1
elementsPerLong := 64 / bpe
ret = int32((data[i/elementsPerLong] >> ((i % elementsPerLong) * bpe)) & mask)
return
}
// UnpackBlockData minecraft does this at net.minecraft.world.chunk.PaletteProvider
func UnpackBlockData(r io.Reader) (blocks []int32, err error) {
var bitsPerEntry uint8
err = binary.Read(r, binary.BigEndian, &bitsPerEntry)
if err != nil {
return
}
switch bitsPerEntry {
case 0:
blocks, err = UnpackSingleValuePalette(r, BlocksPerChunkSection)
case 1, 2, 3, 4, 5, 6, 7, 8:
blocks, err = UnpackArrayPalette(r, bitsPerEntry, BlocksPerChunkSection)
default:
blocks, err = UnpackLongData(r, bitsPerEntry, BlocksPerChunkSection)
}
if err != nil {
return
}
return
}
func PackBlockData(blocks []int32, version string, w io.Writer) (err error) {
unique := util.GetUniqueSlice(blocks)
bpe := uint8(math.Ceil(math.Log2(float64(len(unique)))))
if bpe > 8 {
bpe = uint8(math.Ceil(math.Log2(float64(len(data.BlocksForVersion(version))))))
}
err = binary.Write(w, binary.BigEndian, bpe)
if err != nil {
return
}
switch bpe {
case 0:
err = proto_base.EncodeVarInt(w, blocks[0])
case 1, 2, 3, 4, 5, 6, 7, 8:
err = PackArrayPallet(unique, bpe, blocks, w)
default:
// matches net.minecraft.world.chunk.PaletteProvider
err = PackLongData(blocks, bpe, w)
}
// This should also maybe get a maxblockid check but my fuzzer does not trigger a fail here so its probably fine
// also that would eat alot of performace
return
}
var BadBiomeIdErr = errors.New("bad biome id")
func UnpackBiomeData(r io.Reader, version string) (biomes []int32, err error) {
// net.minecraft.world.chunk.PaletteProvider#forBiomes
var bitsPerEntry uint8
err = binary.Read(r, binary.BigEndian, &bitsPerEntry)
if err != nil {
return
}
switch bitsPerEntry {
case 0:
biomes, err = UnpackSingleValuePalette(r, BiomesPerChunkSection)
case 1, 2, 3:
biomes, err = UnpackArrayPalette(r, bitsPerEntry, BiomesPerChunkSection)
default:
biomes, err = UnpackLongData(r, bitsPerEntry, BiomesPerChunkSection)
}
maxBiome := int32(len(data.BiomesForVersion(version)))
for _, b := range biomes {
if b < 0 || b >= maxBiome {
err = BadBiomeIdErr
return
}
}
if err != nil {
return
}
return
}
func PackBiomeData(biomes []int32, version string, w io.Writer) (err error) {
unique := util.GetUniqueSlice(biomes)
bpe := uint8(math.Ceil(math.Log2(float64(len(unique)))))
if bpe > 3 {
bpe = uint8(math.Ceil(math.Log2(float64(len(data.BiomesForVersion(version))))))
}
err = binary.Write(w, binary.BigEndian, bpe)
if err != nil {
return
}
switch bpe {
case 0:
err = proto_base.EncodeVarInt(w, biomes[0])
case 1, 2, 3:
err = PackArrayPallet(unique, bpe, biomes, w)
default:
// matches net.minecraft.world.chunk.PaletteProvider
err = PackLongData(biomes, bpe, w)
}
return
}
func UnpackSection(r io.Reader, version string) (blocks, biomes []int32, err error) {
var blockCount int16
err = binary.Read(r, binary.BigEndian, &blockCount)
if err != nil {
return
}
blocks, err = UnpackBlockData(r)
if err != nil {
return
}
biomes, err = UnpackBiomeData(r, version)
return
}
func UnpackNSections(r io.Reader, n int) (blocks, biomes [][]int32, version string, err error) {
for range n {
var blocksSection, biomesSections []int32
blocksSection, biomesSections, err = UnpackSection(r, version)
if err != nil {
return
}
blocks = append(blocks, blocksSection)
biomes = append(biomes, biomesSections)
}
return
}
var LenMustMatchErr = errors.New("length must match")
var BiomeMust64LongErr = errors.New("biome section must be 64 long")
var BlockMust4096LongErr = errors.New("block section must be 4096 long")
func PackSection(blocks, biomes []int32, version string, w io.Writer) (err error) {
if len(blocks) != BlocksPerChunkSection {
return BlockMust4096LongErr
}
if len(biomes) != BiomesPerChunkSection {
return BiomeMust64LongErr
}
numBlocks := BlocksPerChunkSection - int32(util.CountSlice(blocks, 0))
err = binary.Write(w, binary.BigEndian, int16(numBlocks))
if err != nil {
return
}
err = PackBlockData(blocks, version, w)
if err != nil {
return
}
err = PackBiomeData(biomes, version, w)
return
}
func PackSections(blocks, biomes [][]int32, version string, w io.Writer) (err error) {
if len(blocks) != len(biomes) {
return LenMustMatchErr
}
for i, blocksSection := range blocks {
err = PackSection(blocksSection, biomes[i], version, w)
if err != nil {
return
}
}
return
}