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minecraft-data-generator/README.md
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2c423f77f8 1.21 (#25)
* 1.20.5 recipes: null over -1

* add 1.21

* 1.21 (#26)

* update classname

* update moved class

* updated to equivelant method since gettranslatekey removed

* added isCursed list as bandaid alternative for now since isCursed() removed

* added isTreasure list as bandaid alternative for now since isTreasure() removed

* found alternative method to canCombine() since removed

* modified getEnchantmentTarget name to handle registryEntryList since getApplicableItems dosnt return tagKey anymore

* bandaid list solution for "tradeable" property since isTradeable removed and no alternative in mappings

* bandaid solution for discoverable property since removed and no alternative to isAvailiableForRandomSelection in 1.21 mappings

* removed .toPath since apparently it dosnt exist

* no longer outputs in tagkey format

* fixed not adding enchantcategories for items properly

* added SuperGamerTron tag solution

* Update build.yml

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Co-authored-by: Madlykeanu <96554689+Madlykeanu@users.noreply.github.com>
Co-authored-by: Romain Beaumont <romain.rom1@gmail.com>
2024-10-27 11:34:53 +01:00

1.5 KiB

minecraft-data-generator-server

This tool generates minecraft-data files based on a running server using a fabric mod. The supported versions can be read in the directory structure. Every version has its own directory.

Usage

You can put any version that has a directory into the command below. Just replace <version> with the version you want to generate.

For Linux/Mac OS:

./gradlew :<version>:runServer

For Windows:

gradlew.bat :<version>:runServer

You can then find the minecraft-data in the <version>/run/minecraft-data directory.

Adding a new version

To add a new version, you need to create a new directory in the root directory with the version name. Then you need to add the version to the list in the settings.gradle.kts file. Then also add it to the .github/workflows/build.yml file. Then copy the code of the most recently released version into the new directory. Then you need to change the values in the gradle.properties file. At last, you need to fix all code issues that are caused by the new version. if there are any new curse, treasure, or non-tradeable, or non-discoverable enchantments in the new version, you need to add them manually to the EnchantmentsDataGenerator class. For that, use an IDE like IntelliJ IDEA to fix the issues. Once everything compiles, you can commit the changes, push them to your fork and create a pull request. Once your PR was accepted and merged, the new version will be available in the next release.