improve chunk section palette handling for blocks
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@@ -113,9 +113,9 @@ func Limbo(c *proto.Conn) (err error) {
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}
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err = s.Send(&v1_21_8.PlayToClientPacketPosition{
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TeleportId: 0,
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X: 0,
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X: 0.5,
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Y: 100,
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Z: 0,
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Z: 0.5,
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Dx: 0,
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Dy: 0,
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Dz: 0,
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