fix biome palette initialization in chunk sections

This commit is contained in:
adman
2026-05-08 22:17:32 +02:00
parent 60103ebf47
commit 477f51cce7
+5 -1
View File
@@ -74,7 +74,11 @@ func (c Chunk) ToStorage(version string) (toChunk *level.Chunk, err error) {
return
}
} else {
toChunk.Sections[i].Biomes, err = f.FullWith(0) //TODO PALLETE index 0 if avial
var fillerId = int32(0)
if len(pallete) == 1 {
fillerId = pallete[0]
}
toChunk.Sections[i].Biomes, err = f.FullWith(fillerId) //TODO PALLETE index 0 if avial
if err != nil {
return
}