Files
strom/data/blocks.go
T
2026-03-12 23:13:25 +01:00

189 lines
3.8 KiB
Go

package data
import (
"errors"
)
// {
// "id": 0,
// "name": "air",
// "displayName": "Air",
// "hardness": 0.0,
// "resistance": 0.0,
// "stackSize": 64,
// "diggable": false,
// "material": "default",
// "transparent": true,
// "emitLight": 0,
// "filterLight": 0,
// "defaultState": 0,
// "minStateId": 0,
// "maxStateId": 0,
// "states": [],
// "drops": [],
// "boundingBox": "empty"
// },
type Block struct {
Id int
Name string
DisplayName string
Hardness float64
Resistance float64
StackSize int
Diggable bool
Material string
Transparent bool
EmitLight int
FilterLight int
DefaultState int32
MinStateId int32
MaxStateId int32
States []BlockState
Drops []int
BoundingBox string
}
type BlockState struct {
Name string
Type string
NumValues int32 `json:"num_values"`
Values []string
}
var BlocksCache = make(map[string][]*Block)
func BlocksForVersion(v string) (ret []*Block) {
var ok bool
if ret, ok = BlocksCache[v]; ok {
return
}
var b []*Block
must(LoadVersionedJson(v, "blocks", &b))
BlocksCache[v] = b
return b
}
func LookupBlockByStateId(version string, stateId int32) (block *Block, ok bool) {
for _, b := range BlocksForVersion(version) {
if b.MinStateId <= stateId && stateId <= b.MaxStateId {
block = b
ok = true
return
}
}
return
}
func LookupBlockByName(version string, stateId int32) (block *Block, ok bool) {
for _, b := range BlocksForVersion(version) {
if b.MinStateId <= stateId && stateId <= b.MaxStateId {
block = b
ok = true
}
}
return
}
var BlockStateOutOfRangeErr = errors.New("stateId out of range")
var BlockNotFoundErr = errors.New("block not found")
var InvalidBoolValueErr = errors.New("invalid bool value")
var BadBlockStateTypeErr = errors.New("bad block state type")
var BadEnumErr = errors.New("bad enum")
var SupplyAllStatesErr = errors.New("supply all states")
func FromBlockState(version string, stateId int32) (b *Block, stateData map[string]any, err error) {
b, ok := LookupBlockByStateId(version, stateId)
if !ok {
err = BlockNotFoundErr
}
stateData, err = b.StateMapFromId(stateId)
return
}
// TODO: mc stores these as strings so we will do the same
func mcDataBlockStateTypeParse(n int32, s *BlockState) (v any, err error) {
switch s.Type {
case "int":
v = n
case "enum":
v = s.Values[n]
case "bool":
if n == 0 { // MOJANK: 0 is true, 1 is false
v = true
} else if n == 1 {
v = false
} else {
err = InvalidBoolValueErr
}
default:
err = BadBlockStateTypeErr
}
return
}
func mcDataBlockStateTypeSerialize(v any, s *BlockState) (n int32, err error) {
switch t := v.(type) {
case int32:
n = t
case bool:
if t {
n = 0
} else {
n = 1
}
case string:
for i, enumValue := range s.Values {
if enumValue == t {
return int32(i), nil
}
}
err = BadEnumErr
default:
err = BadBlockStateTypeErr
}
return
}
func (b *Block) StateMapFromId(stateId int32) (ret map[string]any, err error) {
if stateId < b.MinStateId || stateId > b.MaxStateId {
err = BlockStateOutOfRangeErr
return
}
ret = make(map[string]any)
stateId -= b.MinStateId
a := int32(1)
for i := range len(b.States) {
s := b.States[len(b.States)-1-i]
ret[s.Name], err = mcDataBlockStateTypeParse((stateId/a)%s.NumValues, &s)
if err != nil {
return
}
a *= s.NumValues
}
return
}
func (b *Block) IdFromStateMap(m map[string]any) (ret int32, err error) {
a := int32(1)
for i := range len(b.States) {
s := b.States[len(b.States)-1-i]
v, found := m[s.Name]
if !found {
err = SupplyAllStatesErr
return
}
var n int32
n, err = mcDataBlockStateTypeSerialize(v, &s)
if err != nil {
return
}
ret += n * a
a *= s.NumValues
}
ret += b.MinStateId
return
}