Files
strom/proto/connection_test.go
T
2026-01-12 17:33:26 +01:00

103 lines
2.5 KiB
Go

package proto_test
import (
"bytes"
"math"
"testing"
"github.com/admin-else/strom/proto"
"github.com/admin-else/strom/proto_base"
"github.com/admin-else/strom/server"
"github.com/google/go-cmp/cmp"
"github.com/google/go-cmp/cmp/cmpopts"
)
var nanIgnorer32 = cmp.Comparer(func(x, y float32) bool {
return (math.IsNaN(float64(x)) && math.IsNaN(float64(y))) || x == y
})
var nanIgnorer64 = cmp.Comparer(func(x, y float64) bool {
return (math.IsNaN(x) && math.IsNaN(y)) || x == y
})
func NewStateFuzzer(state proto_base.State, actor proto_base.Actor) func(t *testing.T, inbytes []byte) {
return func(t *testing.T, inbytes []byte) {
b1 := bytes.NewBuffer(inbytes)
b2 := bytes.NewBuffer(nil)
conn := server.Servee(nil)
conn.SetState(state)
conn.Actor = actor
conn.R = b1
conn.W = b2
_ = conn.SetVersion("1.21.8") // cant fail
p, err := conn.Receive()
if err != nil {
t.Skip(err)
return
}
if b1.Len() != 0 {
t.Skip("not all bytes read")
return
}
err = conn.Send(p)
if err != nil {
t.Fatal(err)
return
}
b1.Reset()
conn.R = b2
conn.W = b1
p2, err := conn.Receive()
if err != nil {
t.Fatal(err)
return
}
if !cmp.Equal(p, p2, nanIgnorer32, nanIgnorer64, cmpopts.IgnoreFields(proto.UnCodablePacket{}, "Err")) {
t.Error("decoded and encoded decoded data are not equal",
cmp.Diff(p, p2, nanIgnorer32, nanIgnorer64, cmpopts.IgnoreFields(proto.UnCodablePacket{}, "Err")),
)
}
return
}
}
func FuzzConnHandshakingToServer(f *testing.F) {
f.Fuzz(NewStateFuzzer(proto_base.Handshaking, proto_base.Server))
}
func FuzzConnHandshakingToClient(f *testing.F) {
f.Fuzz(NewStateFuzzer(proto_base.Handshaking, proto_base.Client))
}
func FuzzConnStatusToServer(f *testing.F) {
f.Fuzz(NewStateFuzzer(proto_base.Status, proto_base.Server))
}
func FuzzConnStatusToClient(f *testing.F) {
f.Fuzz(NewStateFuzzer(proto_base.Status, proto_base.Client))
}
func FuzzConnLoginToServer(f *testing.F) {
f.Fuzz(NewStateFuzzer(proto_base.Login, proto_base.Server))
}
func FuzzConnLoginToClient(f *testing.F) {
f.Fuzz(NewStateFuzzer(proto_base.Login, proto_base.Client))
}
func FuzzConnConfigToServer(f *testing.F) {
f.Fuzz(NewStateFuzzer(proto_base.Configuration, proto_base.Server))
}
func FuzzConnConfigToClient(f *testing.F) {
f.Fuzz(NewStateFuzzer(proto_base.Configuration, proto_base.Client))
}
func FuzzConnPlayToServer(f *testing.F) {
f.Fuzz(NewStateFuzzer(proto_base.Play, proto_base.Server))
}
func FuzzConnPlayToClient(f *testing.F) {
f.Fuzz(NewStateFuzzer(proto_base.Play, proto_base.Client))
}