fix biome palette initialization in chunk sections
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@@ -74,7 +74,11 @@ func (c Chunk) ToStorage(version string) (toChunk *level.Chunk, err error) {
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return
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}
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} else {
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toChunk.Sections[i].Biomes, err = f.FullWith(0) //TODO PALLETE index 0 if avial
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var fillerId = int32(0)
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if len(pallete) == 1 {
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fillerId = pallete[0]
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}
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toChunk.Sections[i].Biomes, err = f.FullWith(fillerId) //TODO PALLETE index 0 if avial
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if err != nil {
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return
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}
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